SaintZZT 3rd

63.1 KB
4.50 / 5.00
(1 Review)
Board Count
50 / 58
Submitted By
17 years, 10 months ago (Jul 23, 2006)

Having played (And won) this games, four things stick in my mind:

The author was not exactly fluent with the English language when they made this, however almost all of the dialog is understandable... after a fashon.

Some of the objects have sloppy programming, including lack of approprate #lock commands, so touching something out of order can block any progress in the game.

In some cases the board entrances aren't lined up, or just aren't connected, or a vital door/passage object isn't programmed correctly, blocking any further progress in the game. This requires use of UnLockPRO.

Finally, the game is a well thought out "Adventure" with objects, inventories, RPG battles, etc. Note also in a few rooms the "extention" of the blue panel to the right of the gameboard. THAT I find highly helpful and inventive.

I'll give it a 4.5 despite the hacking required.

4.50 / 5.00

Give Feedback

Markdown syntax is supported for formatting.
Additionally, you may place text behind a spoiler tag by wrapping it in two pipe characters (ex: ||this is hidden||).

Optionally provide a numeric score from 0.0 to 5.0

If any box is checked, feedback must be tagged with at least one checked tag

Used to prevent automated accounts. Avoid interacting with this field.

Feedback can only be provided on a file once every 24 hours for guests. Please sign in to a Museum of ZZT account if you wish to provide additional feedback.