Idiotic Kung Fu RPG
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32
Reviewer
John W Wells
Review Date
20 years, 9 months ago (Aug 29, 2002)
Review
The Good: Allowing the player to choose between good and evil provides excellent replay value, and is handled well here. The "karma points" system, which rewards players for being true to their good or evil nature, is cleanly executed.
The Bad: Combat is repetitive and frustrating, the "fetch and carry" quests are annoying, and there's a pointless quiz sequence. Other questionable design decisions, such as a vexing hunger system and a need for even good characters to consume the raw bodies of their fallen enemies, seem to have been put in to artificially extend the game's length.
Bottom Line: A so-so execution of a good idea
Rating
3.00 / 5.00