When I saw the title was Get To Work On Time, I thought 'Wow! I was going to make a game called that.' Which I was, many years back. I'd worked out an idea using torches to represent time, and several minigames which represented stuff you might do along the way. I'd made several boards for it as well. The reason I gave up is because it's a mundane theme for a game.
I am sure this is why Darby J also gave up. I'm sure if he'd been fully inspired by the theme he could have gone on to make another 72 boards of fun packed invisible mazes (including some where the maze is more complicated than finding the gap in an invisible wall).
Summary: Plot 0.5 Art 1.0 Music 0.0 Innovation 0.0 Creative use of dogs 4.5
Weighted Average: 0.94
Oh god, once I threw this on the right board I was good to go. GOOD TO GO!!! yeah!! I played this game, and was mesmerized with how simple it was to entertain, and the amazement of this. Oh god how I loved the last board. Amazing. There's kind of a plot hole since the game's called Get to Work on time- THE GAME! yet you wake up going IM LATE... but I understand this game, because I go through the same ordeal every day, and the average workforce can relate to this game. That's why it gets....
I was pretty disappointed with this. Games like this SHOULDN'T be remade. Invisomazes? I thought the community was past that like 6 years ago. And the art and graphics were decent, but some areas looked pretty crummy. Remember, when remaking something, make sure it's something that we all WANT to see again.
Darby Told me the game was a partial remake of one of the first games he made. That's why it wasn't that good. I give him a 3.5 for effort, though it did start on the wrong board, proving he didn't go through it. The dog at the end rocked!
What could've been a really name game, totally isn't. This hot new title from Darby Janssen was seeminly neat, until I opened it up, and it started on the wrong board. So I set it to the correct one, and was greeted with some nice art. But then, I was thrown into a opening level where there was a few things to touch, but none of them did anything!
Once I figured out that you were just supposed to open a door, I went to the next board. An invisomaze. Alright, alright, what's next? Another invisomaze. And...? ANOTHER INVISOMAZE! 3 in a row. NOT. FUN. It was actually faster to ?zap one's way through the background scenery (which sucked).
So why does this game get a 4? IT DOESN'T. IT GETS A 0.5.