I was going to write up something anyway, but I guess I'll dedicate this review in the name of Funk! =.
NOW GIMME BACK MY "NO SOLICITORS" SIGN. AND THAT BOX FULL OF KITTENS
ESP is a large story-based ZZT game with several snippits of gameplay interspersed; sometimes it's an inventory game, sometimes it's an action game, and once or twice it's even both.
The game's strongest point is the writing. The descriptions are verbose enough to please while the The humor (in my horrible opinion; rating humor is a purely subjective task) ranged from slightly droll to pretty amusing; nothing was horrible save for what was intended to be horrible (well, except maybe the horse joke). The plot, while truthfully less relevant than it was when Wells originally started work on ESP, was implemented very well. It involves a tricky man named Cleatle who sneaks into the Protest Party headquarters and suggests confuddling up the ballot system to gain more votes. Despite his means of entering, he's inducted into the Protest Party and is sent out to get the ballot scanned. The rest clumps together in an odd mess from there on, and I'd rather not give out plot points on a strongly written game when the game itself does ton(ne)s better.
Oh, let me point out that I noticed two typos thoughout playing the game. TWO. Considering there's enough text to fill at least a novelette and _especially_ considering that this is a homebrewed game, that's about as likely as ...ah hell, I can't come up with a simile that won't make me sound elitist. :< But you get the picture!
As for the gameplay, the inventory game was well-programmed. Several (and I mean SEVERAL) specific but pointless inventory reactions were put in. Also, some of the puzzles were pretty devious. (I ended up using the help file twice; once to get that pocketwatch and the other because I was blind and couldn't see a docked boat.)
The action scenes are widly varying; they range from simple bullet evasion to a run'n'gun type game. About the only flaw is the large head start you can get in the first minigame, but that's nothing game-destroying.
(For those of you just in for the story, pretty much all of the action scenes can be skipped over.)
The artwork thoughout is quite sharp. Funk contributed to the first file; Zenith to the second and fourth; Rob_P to the third. The art styles, while abviously varying from artist to artist, didn't conflict heavily enough to cause problems.
It's nice, really! I was expecting good things from this game, and I'm glad that I wasn't disappointed. It's the first ZZT game I bothered to download in quite a while.