Picked this one for a stream game as it seemed to have a really nice looking visual aesthetic that focused on solid blocks of terrain rather than your typical fade from solid to water.
Initially all was well and good. The games are explained to have been made while bored one day and felt like 24 Hours of ZZT games. Enemies are basic and the simple graphical style looks to be quick to work with.
The writing was offbeat and humorous! Some boards had narration presented on the board itself including little apologies for things that might become inaccurate later as the player defeated foes.
So it had some moments with sketchier writing. Lots of "you fight like a GIRL" level basic sexism that you'd find just as easily in a major studio's video game in 2006 as well as from somebody consuming that culture. It's not surprising to see. Surely this is just the author regurgitating stereotypes not out of agreement, but because we all understand the point they're supposed to be making.
But it just keeps getting worse? My fingers were crossed when I reached a brothel. Alas it's as you'd expect. Kill all "whores" as they're called. They're working with Dracula. At one point one on the street approaches you and gives the player the choice to shoot first or talk to her. The protagonist is pretty ambivalent about shooting her, and while there could be a statement there about how interacting with games means defaulting to violence and perhaps that doesn't need to be the case, Undertale this ain't.
The only other girl in the game is a secretary who the player admonishes repeatedly. I think it's supposed to be a joke but today it's not funny.
I eventually just stopped playing. The boards are nice to look at in the early worlds. The writing is entertaining in the early worlds. The gameplay is primitive, but this is just as much supposed to be a way to relieve boredom for the player as it is the author rather than a commitment. Making that commitment though just makes you want to keep going less and less.