I'm actually very fond of the series, "Chowder" so imagine my delight in seeing a game for ZZT.
As earlier mentioned though, yep, there are definite warping errors, easy to get lost and repeating shooting rooms.
Still, lots of colorful art and correct dialogue reminding you of the crazy series. Well done.
I'm not going to lie to you guys. This game has a lot of board-linking issues, grammatical mis-steps, little to no challenge thanks to a near-infinite supply of ammo and health, no guidance, no overarching plot, tacked on bosses that are essentially the same as one another, obscure references to a children's TV show, and honestly, a lot of the scenery looks like dicks.
But really, that's pretty much the best anyone can do with ZZT nowadays. This is a very fresh and great game! I don't give many ZZT games an honest playthrough, especially the key-collecting kind, but this is just surreal and scroll-filled and naively nonsensical enough to have kept my attention for a good half hour or so. I didn't even cheat, especially on that stupid punch-the-wall board that was begging for ?zap. And, as commodore said, there's a fairly competent pac-man sim. Also it uses energizers! Energizers rule! Keep ZZTing, Shane!
this is a fan game for the kid's show by the same name. there fore I can only imagine its author is young.
Bright colourful boards, no real indication of which boards link to where except for some on board text. large bosses, and bunches preprogramed enemies. Large characters talk you you by touching scrolls next to them. beatable, since there's no way of actually loosing all the health it gives you, but no #endgame.
the pac-man part actually has some semblance of real game play, and shows a promising knowledge of coding (uses #if any i'm guessing)
fairly psychedelic really. like if viovis made a game when he was 8
i'd like to see the author make something in an original world though.