I'm not going to lie to you guys. This game has a lot of board-linking issues, grammatical mis-steps, little to no challenge thanks to a near-infinite supply of ammo and health, no guidance, no overarching plot, tacked on bosses that are essentially the same as one another, obscure references to a children's TV show, and honestly, a lot of the scenery looks like dicks.
But really, that's pretty much the best anyone can do with ZZT nowadays. This is a very fresh and great game! I don't give many ZZT games an honest playthrough, especially the key-collecting kind, but this is just surreal and scroll-filled and naively nonsensical enough to have kept my attention for a good half hour or so. I didn't even cheat, especially on that stupid punch-the-wall board that was begging for ?zap. And, as commodore said, there's a fairly competent pac-man sim. Also it uses energizers! Energizers rule! Keep ZZTing, Shane!