This is a compact little adventure game which shoots itself in the foot with some awkward programming and die-till-you-get-it sequences.
As a policeman, you need to infiltrate a megacorp's headquarters to investigate the disappearance of two where you have to investigate the disappearance of two people- your sister, who was also a cop and your fiance, who worked there. The title screen fills you in on some of what went down already. I challenge you to make out what appears on its bottom-left corner, though.
The game is quite compact and polished. Each board involves short puzzles and/or action sequences. However, the former are plagued by some prime moon logic and the latter by some awkward programming which together will result in a lot of cheap deaths AND insta-deaths until you blunder through to the end.
And yes, the PG-13 bondage/torture bits were...interesting.
When I first downloaded this game way back many years ago I was in love. Between this and Mission: Enigma, there were no other ZZT games that even came close. Like Mission: Enigma, I still play this game every now and again, but, like Mission: Enigma, it seems so short now. I would have docked this game a whole point for the shortness, but like another reviewer, I'm giving it an extra .5 for the bondage/torture fetish. :)
There are a lot of games by ZZturbo. Sadly this is like a lot of the others. The game is graphically attractive, by 1995 standards, and there are some decent programming tricks. But the gameplay is extremely poor, with many instant deaths and puzzles that you'd have to be the programmer to solve. However there was a hint of bondage/torture fetish which made me chuckle. For that it gets an extra half a point.