I was filling it, then it killed me at the end. I guess I saw something that had potential that I thought the series is a good idea at first cause of the kroz-like gameplay (I have a sweetspot for puzzle/action/adventure, though there's little to no puzzle elements), then it got wickity wack on me towards the end. * sigh * Improvements are needed cause I thought it was cool.
The concept about adrenaline arcade is that each game in the series has a different senario, one game your job is to save your coworkers down deep in the caverns, another take place in the city, then on in fantasy world, and so forth, as you try to get a high score(too bad this generation don't believe in scoring(in that kinda way) anymore). _Game Play_ Fun Factor-It the Scoring Type Game! Each board you start on is a timed level you must complete, most you simply go to the exit trying not to get zapped back to start(losing a life), while other yields a simple engine. Then after a certain amount of levels, you face a boss. Sounds kinda so-so, and basic, but I know this can be something. What exactly. Features-Mind all the BICs you see throughout the game, there are few objects here and there if you notice them, like the boulder you have to out run(best using the mouse if yours work), and the bosses. The levels are a little spaced, and straight foreward, leaving you a little option to just shoot a bunch of BICs and gather keys to get to the exit, leaving only some proving to be challenging. The biggest killer is, get this, a star machine. The Ultimate Machine at the end that will pumble you with stars. It yells utter stupidity. I can get "only a few stars at a time" that you'll be able to defeat it with minimal damage, but shilloads!?! Now if the levels have a little more objectives to do before exiting, and that damned machine is demasculated, it'll be a tight game. Speed-It flows right to the action, like what ARCADE genra should be.
_Atmosphere_ Visual-The game doesn't stress on the graphics much (a lot of solid fills), only the environment changes in colour as you progress thought the levels. Sound/Music-N/A Not enough to be notice. Imagetry-"As you walk into the room, you hear the voice of the man in the lower-right corner of the screen." Well, he suceeded in making coke spew out my nose.
_Story_ In this game, you're a worker and some jackass desided to sabotage the mines. So now you got to find and rescue whoever's left in the mine and snap a log in between the traitor's arse. The thing is...why?!?!? It doesn't make any hellova sence just bl...bah!!! Whatever.
I might be giving it too much verbage then its worth, but I though I'll give it a chance. * shrugs