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The Making of The Ruins of ZZT

Author
Dr. Dos
Date
Sept. 5, 2016
Category
Postmortem
Summary
The first ZZT game of 2016, made in 72 hours for the Ludum Dare
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The Making of Quickhack

Author
Dr. Dos
Date
May 10, 2017
Category
Postmortem
Summary
The first ZZT game of 2017, made in 72 hours for the Ludum Dare!
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A Computer Dungeon Slash Postmortem

Author
KKairos
Date
Sept. 30, 2020
Category
Postmortem
Summary
A thorough explanation of procedural level generation in ZZT
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Full motion video in ZZT: State of the art

Author
asie
Date
Nov. 9, 2020
Category
Postmortem
Summary
It's all Xenogenesis? Always has been.
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A "For Elise" Postmortem

Author
Lancer-X
Date
Nov. 30, 2020
Category
Postmortem
Summary
On the inspiration and creation of ZZT's most intricate dungeon-crawler
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A "Wake Up and Save the World" Postmortem

Author
Dr. Dos
Date
Dec. 16, 2020
Category
Postmortem
Summary
How a ZZM player turned into a 2nd place game jam winner. Learn all about cut content and design goals of WUASTW
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A “Doug Tudeap” Postmortem

Author
Dr. Dos
Date
May 31, 2021
Category
Postmortem
Summary
The development of an engine-based ZZT game in 48 hours featuring more nuggets of information than you can shake a pick at!
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